Machines were also employed to ensure the packing of the powder was perfectly uniform. Which is better? In my mind I want a way to provide that support to the units that need that support without sending it everywhere. Personally wouldn't get any of them, though, unless I'm fighting a shit ton of tanks. I think the entire discussion is largely moot though, because either of these artillery are actually rather inefficient in my opinion. After the rockets were successfully used during Napoleon's defeat at the Battle of Waterloo, various countries were quick to adopt the weapon and establish special rocket brigades. v1.11 NSB This thread will no longer be updated. I'm using the 14/4 thingy and it's been quite good lol. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. I have tried that, I find it only works best in areas where supply hubs are sparse, however, I have tried dropping paras or marines onto railways where several supply hubs take supply through a single rail. So what else is different? Although slightly more expensive, rocket artillery deals more soft damage and has a much greater breakthrough than normal artillery, but are even less effective against armored vehicles. Although the hammered soft iron he used was crude, the bursting strength of the container of black powder was much higher than the earlier paper construction. Press question mark to learn the rest of the keyboard shortcuts. Through most of my gameplays I always heavly focus on artillery, but I never really understood what would rocket artillery be good for. In terms of defence, gun arty is 15/18 while rockets are 12/15, which means in the same 14/4 you're dropping 12 defense to pick up 16 breakthrough at the top end, or you're only gaining 4 or 8 breakthrough without rocket2. https://taw.github.io/hoi4/. While gun artillery shells are smaller than rockets, the gun itself must be very large to match the range of rockets. Valve Corporation. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. PDXCON Top HOI4 infantry template would be the 7/2, 20 width one. All trademarks are property of their respective owners in the US and other countries. I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. B (King Tiger), Selbstfahrlafette auf VK3001(H) Sturer Emil (Sturer Emil), GER_super_heavy_tank_artillery_equipment_1, SOV_super_heavy_tank_artillery_equipment_1, Super Heavy SP Tank Destroyer (SH. Which helps lower casualties on the attack. Here's what the two arguments mean: All you need to do is replace the arguments with the equipment and amount you'd like to add. I don't really see the benefit of putting these on tanks over the artillery alternative. Artillery uses 2-3 steel and 1 tungsten, rocket artillery uses 1 steel and 2 tungsten. Redirect page. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division. It's just not worth the research time and the factories, in my opinion. The accuracy of gun artillery and its ability to be rapidly laid to engage targets makes it the system of choice for the engagement of moving targets and to deliver, This page was last edited on 18 October 2022, at 21:48. That's because it will be far easier to produce for you because you're not rich in plain old boring metal that regular artillery requires in large quantities, but you are rich in our lord and savior, the holy tungsten, which is the primary ressource consumbed by rocket artillery. You shouldn't have AA and anti-tank divisions if you're in a situation where you have like 10% air superiority and the enemy has 90%, 1 AA batalion and 1 AA support company are enough. As for putting AA on tanks I never had enough ic for that. I addition to the things people are saying here while I cant remember how its split rocket artillery has a different distribution of steel and tungsten for its resource values (I believe it requires more tungsten and less steel than arty) so if you are a minor with the right resources then it may be a good idea to invest and focus on that direction in case you struggle with getting all the resources you need for all your equipment. These rockets were used during the Napoleonic Wars against the city of Boulogne, and during the naval bombardment of Copenhagen, where over 25,000 rockets were launched, causing severe incendiary damage to the city. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The rockets could be of various sizes but usually consisted of a tube of soft hammered iron about 8 inches (20 cm) long and 1.5 to 3 inches (3.8 to 7.6 cm) in diameter, closed at one end and strapped to a shaft of bamboo about 4 ft (1 m) long. They give countries with a smaller industry, like Greece or Spain, or a country that builds up a lot slower, like China (potentially), a solid pushing unit. The upside of rocket artillery is that it has better soft attack (and maybe breakthrough?) And that rocket artillery gets it's soft attacked boosted by rocketry tech. Rocket artillery is artillery that uses rocket explosives as the projectile. Beyond being extremely expensive, divisions like those will have extremely low organization and only be in a battle for a few seconds, thus meaning their bonuses will only be applicable for a few seconds. Don't bother with it. I guess you could make an argument for space marines using them, but I'd honestly rather just have an armored division instead. 9 [deleted] 6 yr. ago Majors have shitloads of tungsten well i'm not sure about Japan By 1943, the soft attack bonus is substantially better, and the downsides are minimized. The United States Army built and deployed a small number of turret-mounted T34 Calliope and T40 Whizbang rocket artillery tanks (converted from M4 Sherman medium tanks) in France and Italy. C. Cavalry Field Marshal. Many thanks to whatever advice people have. From Hearts of Iron 4 Wiki. Modern rocket artillery was first employed during World War II, in the form of the German Nebelwerfer family of rocket ordnance designs, and Soviet Katyusha-series. Artillery uses 2-3 steel and 1 tungsten, rocket artillery uses 1 steel and 2 tungsten. That's for 1940 tech at least. Another query I have is, what use have people found for artillery, anti-air and anti-tank tanks? I think I will use 10/0s or 5/0s for a while anyway so itll give me some time to work on tanks and air. Rocket pods, magic missile, and a turret. Buy Paradox Cheap Games! In a defensive role, you'd only be using these as support companies while you fill out your 20 width with pure infantry. If we look at how much each method produces by 258 days, the rocket1s are at about 33000%, while the arty3s are at about 35500%, which is an extra 2500% production, which is the equivalent of 25 days or nearly an entire month. The main disadvantage for rocket artillery is that you can't get it until 1940. (It has its own 3D sprite and gfx so it gotta be useful). Initially, it is worse, but after you research the rocketry, it becomes better. That's for 1940 tech at least. Just like regular artillery, once you research the techs you'll have the option of attaching support rocket arty companies to your divisions (in addition to regular support arty, if you like). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The British created the British Army Rocket Brigade in 1818, followed by the Austrian Army and the Russian Army. [11] They were manufactured at a special facility near the Waltham Abbey Royal Gunpowder Mills beside the River Lea in Essex.[12]. Katyushas are useful for being very cheap, hard-hitting, and fast. normal rocket launchers go at speed 4, same with artillery and other crewed guns, but motorized artillery should be a ton faster (around 12kph I think too). If I recall, rockets are more expensive, both in terms of tungsten and in production cost (could be wrong). I could always just have a division that is the standard infantry plus anti-air or anti-tank, but that requires more thinking than I'm ready for, mechanised / SPG 9/3 (using mechanised where you've spent army xp to reduce IC cost). Different warheads were used, including explosive, shrapnel and incendiary. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. Not worth it. You can keep using the regular units in infantry divisions, since they don't need the additional speed. Their deployment was limited relative to other mortar types and the projectiles on the 40cm launcher were so large and heavy that they had to be loaded using small hand-operated cranes, but they were extremely accurate and had a pronounced psychological effect on opposing troops, who called them "Screaming Mimis", a nickname originally applied to the German Nebelwerfer tube-launched rocket mortar series in the European Theater of Operations. Which will get you, or the AI, t. Rocket artillery is artillery that uses rocket explosives as the projectile. :), Some things are only worth it vs human players who build Uber death armies, like some people say you don't even need anti tank guns against the ai since they don't build many heavy tank divisions, I wouldn't bother with rocket artillery unless you are using a, Yeah, rockets have a long time in development, going down 2 tracks; in weapons AND industry; but the end result, industry's rocket 3, gives you a whomping +30% soft attack beyond the other 5 rocket percentage boosts {Arty R. 2, 3, 4, Rocket 1, 2 .}. This is a complete list of all add_equipment commands for HOI4. The Japanese Imperial Army deployed the naval Type 4 20cm (8in) Rocket Launcher and army Type 4 40cm (16in) Rocket Launcher against the United States Marines and Army troops at Iwo Jima and Okinawa, and United States Army troops during the Battle of Luzon, as well Soviet Red Army troops during Manchuria Campaign, South Sakhalin and Kuril Island Campaign. His rockets were more elongated, had a much larger payload, and were mounted on sticks; this allowed them to be launched from the sea at a greater range. Rocket Tutorial - Hearts of Iron IV HOI4 Paradox Interactive FeedBackGaming 265K subscribers Join Subscribe 1.6K Share Save 140K views 5 years ago Discord! Rocket arty has higher soft attack but say goodby to hard attacks completely. As for the AT armored cars never used them. There are some other stat differences. The next technology step is another +3 to the artillery, and +4.5 to the rockets, for new totals of 30+9=39 compared to 30+4.5=34.5. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. Same goes for motorized rocket artillery - is it even worth it? While these latter weapons were captured at Luzon and proved effective in subsequent testing, it is not clear that they were ever used against American troops, in contrast to the more common 20 and 40cm types, which clearly contributed to the 37,870 American casualties sustained at Luzon.[13]. Equipment is the military hardware needed by units to operate and largely determines their stats. Fire arrows were also used in multiple launch systems and transported via carts. Arty3 costs 4.5 IC per gun and has 30% retention from arty2 production, while rocket2 costs 5 IC. In modern use, the rockets are often guided by an internal guiding system or GPS in order to maintain accuracy.
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