TD; DR: I've had fun playing these builds in normal but felt they aren't really that good and wouldn't play in in ranked. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds. In the Combos section, why can only the summoner attack and not the enemy? 30 Ability PowerCursed: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. You must be logged in to comment. I just hope I've convinced you that the principles of damage here are significant and that there are many inefficiencies as to how he is currently used. Yes, you are probably right. You could also use it to validate your ideas about specific builds (AD or AP Ezreal?) Mathematically correct is a meme. In short, time effects are currently out of scope. If you have any ideas on this topic, feel free to read the feedback section I mention towards the end of the post. Mathematically Correct Pantheon Build s11. Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist. Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).Maximum Mist's Edge damage dealt to monsters and minions is 60.Item performance differs for melee and ranged users. 120 Ability PowerMagical Opus: Increases your total Ability Power by 35%. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.Gain a new Mana Charge every 8 seconds (max 4). Build guides for Pantheon on LoLMath. 70 Attack Damage20% Critical Strike ChancePerfection: If you have at least 60% Critical Strike Chance, gain35% Critical Strike Damage. Pantheon is basically your "get out of jail free" card. Damage redirection stops if you have less than 30% Health. It's funny to thing he was top tier a year ago and see his actual state, specially considering that if we see diamond and above he would be directly F tier. 60 Move SpeedThe strength of movement slowing effects is reduced by 25%. : https://www.twitch.tv/ZwagFollow my twitter! 80 Ability Power300 Health15 Ability Haste8% OmnivampVoid Corruption: For each second damaging enemy champions, deal 3% bonus damage (max 9%). Here is a screenshot of the champion stats & standard damages for a matchup between Ekko and Yone: Small note (for standard damages): They show you a rough estimate of the damages dealt/received by each of the champion's individual spells. Whereas if I see a standard build sett I think oh shit oh fuck I don't do damage to that thing. 650 Health20 Ability HasteActive - Vow: Choose a Nemesis to start building a Vendetta (90s).Vendetta: Take up to 30% reduced damage from your Nemesis, 1% per Vendetta stack. 60 Ability Power500 Mana200 HealthAwe: Gain Ability Haste equal to 0.5% bonus mana.Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Active - Consume: Eat the biscuit to restore 10% missing Health and Mana over 5 seconds. 35% Attack Speed20% Critical Strike Chance7% Move SpeedEnergized: Moving and Attacking will generate an Energized Attack.Sharpshooter: Your Energized Attack applies 120 bonus magic damage. Marca2273 2 yr. ago. 50% Base Mana Regen10% Heal and Shield Power. Annie. Please keep this in mind while reading. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In return you get absolutely shredded under fire. Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. Only the initial placement of zone Abilities will trigger this effect. : https://twitter.com/ZwagLoL---------------------------------------------------------------------------------------------------------- Subscribe to my second channel for XERATH ONLY content!https://www.youtube.com/channel/UCYf1mExa37eLyxY-iEjnanQ 40 Attack Damage450 Health25 Ability HasteCarve: Dealing physical damage to a champion applies a stack of 5% Armor reduction for 6 seconds (max 30% Armor reduction).Rage: Dealing physical damage to a champion grants 3 Move Speed per stack of Carve on them for 2 seconds. Would you like to add a comment to your vote. Pets and non-immobilizing traps do not trigger this effect. Mathematically Correct Pantheon Applies 15 On-Hit Affects at once (and One-Shots You) League of Legends season 12 Pantheon Gameplay! This is an awful top matchup. 55 Ability Power20 Ability Haste100% Base Mana RegenPuffcap Toxin: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds. 350 Health35 Armor35 Magic Resist20 Ability HasteImmolate: Taking or dealing damage causes you to begin dealing (12 - 30 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. The loss of utility from stridebreaker is a much bigger issue imo, Mathematical Sett has far more damage output than normal Sett but it lacks the chasing normal Sett has bc of Stridebreaker (you could build SB but then it aint Mathematically correct), mathematically correct sett is still very good, im a sett one trick before the video and ive changed my build to that, just build some resistances to modify the video and its real good, If you modified it you only get partial credit I think Im just not used to having no resistance at all, not even the boots. Enemy Immobilizing effects grant an additional 2 stacks.Dissipate: While at 6 stacks of Steadfast, take 25% reduced magic damage and gain 10% increased Move Speed.One spell can add a new stack of Steadfast every 1 second. Conqueror stacking) will also require an additional touch. OnderGok 2 yr. ago. Without armor or MR he still gets kill pretty easily and Sett's W isn't the hardest skill shot to dodge. Steam login has been removed. Mathematically correct sett is by no means squishy. If so please give them a vote or leave a comment. Distance is measured from the Ability cast position. You'll recognize which you need as you're laning. Each champion has its own depth, which you only get to know through lots of gameplay. Most are scared to try. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. These effects recharge every 35 seconds (Max 3 charges).Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. Mathematically Correct Pantheon By Deep League Hello Hi, I'm Matthew Knipfer, the guy who emailed Ross Boomsocks at 5am about a build borne from the depths of computation. 20 Attack Damage35 Magic ResistLifeline: Upon taking magic damage that would reduce Health below 30%, gain 110 - 280 (based on level) magic damage Shield for 3 seconds (90s cooldown). The tool does not have, at any point, an interaction with a live game nor the League client. +9 Adaptive (5.4 AD or 9 AP) 20 Armor45 Move SpeedReduces incoming damage from Attacks by 12%. Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch). I don't need to teach you the basics of ganks and waves. 20 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSpectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. I did some math on this build yesterday, and I'll say that the dude was right, unless if you're playing against a team full of super tanks with 200+ armor. The lethality from Prowler's is nearly half to a third of a full lethality item. 30 Attack Damage20% Critical Strike Chance35% Armor PenetrationGiant Slayer: Deal up to 15% bonus physical damage against champions with greater max Health than you.Max damage increase reached when Health difference is greater than 2000. Anonymous. Another core feature is the "Practice Tool on paper" (you can find it in the tool's "Combos" tab). Check out my channel with Heizman: https://www.youtube.com/channel/UCjiRDEkRru-ejjppwHw9gRgCheck out my merch! Spellblade: After using an Ability, your next Attack is enhanced with an additional (100% base Attack Damage) physical damage On-Hit (1.5s cooldown). This is indirectly related to the point I just mentioned above. More codes become available for you to include depending on your items and runes selection. If two levels behind the average champion level of the game, monster kills grant bonus experience. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenActive - Inspire: Grants nearby allies 30% Move Speed for 4 seconds (75s cooldown).Motivate: Empowering or Protecting another ally Champion grants both allies 25% Move Speed for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.An ally can only be affected by Motivate once every 4 seconds. Worst matchup in the game. 15 Attack Damage200 HealthSturdy: After you deal physical damage to a champion, restore 2% max Health over 6 seconds.Restoration reduced to 50% for Ranged users. 350 Health60 ArmorThorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Mathematically Correct Darius. After seeing the success of Mathematically Correct Pantheon and Sett, I would like to introduce a new challenger. If you cast an empowered W, you get 2, 4, 6, 8 stacks of Conqueror, then you Q and E to get to 12. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Lucian. If you stun, Nami can follow with bubble. Consuming this item grants all item effects permanently and increases Smite damage to monsters. 30 Attack DamageGouge: Gain 10 Lethality. Start with empowered W. You'll have three passive stacks at the end. Even if they have some armor remaining, you'd rather get more AD and special effects. Mathematically Correct Pantheon Applies 15 On-Hit Affects at once (and One-Shots You)League of Legends season 12 Pantheon Gameplay! Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).Mythic Passive: Grants all other Legendary items 5 Magic Penetration.Supersonic's dash cannot pass through terrain. 40 Attack Damage40 ArmorSaving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown). 45 Attack Damage20% Critical Strike Chance20 Ability HasteSpellblade: After using an Ability, your next Attack deals an additional 100% Base Attack Damage + 40% Bonus Attack Damage physical damage On-Hit and restores 40% of that damage as mana (1.5s cooldown). 35 Attack Damage400 Health20 Ability HasteSpellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target max Health physical damage On-Hit (1.5s cooldown). Ally champion damage detonates the mark, dealing an additional 90 - 150 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds. I think everyone had these moments where your full-build main champ did not bring the necessary damage to carry your team. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. 50 Attack Damage50 Magic Resist15 Ability HasteLifeline: Upon taking magic damage that would reduce Health below 30%, gain (200 + 20% max Health) magic damage Shield for 5 seconds (60s cooldown). Press question mark to learn the rest of the keyboard shortcuts. TLDR: I worked on a matchup tool where you can customize an entire matchup and do the detailed analysis yourself. 300 Health45 Armor5% Move SpeedShipwrecker: While moving, build up to 40 bonus Move Speed. I want to receive promotions from our partners. There is a long way to go with possible features. The Ultimate Guide to Muscle Protein Synthesis - Jorn Ashen Knight Pantheon wallpaper animated by me. 60 Attack Damage20% Attack Speed20% Critical Strike ChanceActive - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). 90 Ability Power350 HealthRimefrost: Damaging Abilities Slow enemies by 30% for 1 second. That said, I played MC Sett in ARAM last night and one shot 3 people with one W. crazy fun. If they have less than 30% Health the damage reduction is increased to 20%.Champions can only be linked by one Knight's Vow at a time. Even Riot's Champ Designer (Riot August), a sign of how well-liked this architecture has become, tweeted a meme about it. Sett's build feels more troll than Pantheon's. Jax. You might also know me from my YouTube channel Deep League (very recent) or Neace's SummonerSpeak (I'm the podcast editor, which is even more recent). Wrath's On-Hit damage conversion is affected by Critical Strike damage modifiers. 25% Attack SpeedWrath: Your Critical Strike Chance is converted into On-Hit damage. 65 Ability Power45 Armor10 Ability HasteActive - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown). Damage, and that's the only thing it offers. Please email support if you cannot access your account. Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed. You gain stacks over time, and reach the maximum number of stacks after 60 seconds.Vengeance: At maximum stacks, your Nemesis has 20% reduced Tenacity while near you.Active can be cast while dead and at global range. Prowler's Claw is one of the best items in the game for stats alone. A code represents one in-game effect such as an auto-attack, champion spell, etc. Killing a minion grants the same kill gold to the nearest allied champion. 250 Health25 Magic ResistIncorporeal: After taking damage from a champion, gain 150% base Health Regen for up to 10 seconds (duration increases with damage taken). 90 Ability Power6 Magic Penetration250 Health15 Ability HasteActive - Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. If so please give them a vote or leave a comment. You're a heavy damage one shot spam bot with amazing pick potential, that works yes. Contrary to expectation, Rammus is not that bad of a matchup. Ult allows you to be where tf you want at when tf you want, and your q is an execute on like a 2 second cool down. the gigachad mathematically correct pantheon : pathethic. Go in the moment she does. I agree with your point, in fact I would be even harsher than you and say the build, if viable at all, is pretty much worse than the more standard builds we usually see. Holy Gift: While Safeguarded and for 3 seconds after it is broken, gain 10-40 Ability Power. I compared it to Keegun's BoRTK -> Kraken build. Taking the same (non-mechanical) idea as League's Practice Tool, you can simulate a combo on the enemy champion. How viable is a full magic build late game? Your Attacks instantly kill revealed traps and do triple damage to Wards. Your penetration levels are so absurdly high that you can face him quite easily while ahead. +10% Attack Speed Either of you can start a stun that leads into certain death. Mathematically correct is a meme. ThisIsTakenLol 2 yr. ago. "She swore to dedicate her life to his destruction. Your input would be much appreciated. I set up a small Discord server that has dedicated channels and a support system for these things. Lose 10 stacks on death.Dread: Grants 5 Ability Power per stack of Glory. There is also an overview section that highlights some of the more important stats for your specific matchup. A good cage placement spells your demise most times. In addition, Energized attacks gain up to 35% bonus Attack Range.Attack Range cannot increase more than 150 units. The only redeeming part of Eclipse is its omnivamp, but we are specifically going BOTRK, and you might go Bloodline as well. Item OP. 25 Attack DamageCleave: Attacks deal up to (60% Attack Damage) physical damage to other nearby enemies. If you're both on the same team, your map presence should be looming. Healing is not reduced on AoE attacks. +6 Armor, +9 Adaptive (5.4 AD or 9 AP) super new at panth and (my level 64 self) thought this Pantheon Top patch 13.2 item tier list prediction. 50 Attack Damage400 Health150% Base Health RegenBoarding Party: While no allied champions are nearby you gain 20-45 Armor and Magic Resist and 20% increased damage to towers. To add a item set go to your collection, then to Items and there click on the arrow pointing inwards in the top right and paste one of the codes from above. 55 Attack Damage45 Armor15 Ability HasteIgnore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore 15% of max Health over 2 seconds. ayyo can i get a TLDR on the runes, skill order and build path? Holds up to 3 charges and refills upon visiting the shop.Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage. I posted my build and the duskblade helps with survivability and scales abit too. Ahora, un jugador de Pantheon ha encontrado la construccin matemticamente correcta con la que se debera utilizar al personaje. Killing a minion grants the same kill gold to the nearest allied champion. Explore the latest videos from hashtags: #mathematically, #mathematicallycorrect, #thematically, #materpantheon, #mainpantheon, #mathematic, #creatingapantheon, #hellenisticpantheon, #mathematicallycorrectsett, #multipantheon . Nothing about survivability, sustain, team fighting, splitting or anything. 25 Ability Power150 HealthRevved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown). : https://www.Zwag.ggFollow my stream! 70 Ability Power250 Health600 Mana20 Ability HasteActive - Glaciate: Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. Stacks beyond the first heal for 50% less.Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).Bloodlust stacks up to 5 times; 1 per champion. Technically it is amplified by Prowler's Claw, but The Claw is used more often for mobility. Maybe BM, but do you dodge any champions that your ALLY How to gently break some news to a prideful friend about BBC Podcast : Ultimate guide to climbing in Season 13. Urgot is more infuriating, though. (Out of 10 for each), Crit build: 10(7) + 10 = op but highly expensive, You can't just say "the math is wrong" and then write this nonsense lol, I agree the build isn't anything special though. Pantheon Ideal Every game starts with the draft. Specialty Cleaning And Sanitation Preparations. Pantheon Build Guides, Runes and Items Pantheon The Unbreakable Spear Find the best Pantheon build guides for League of Legends S13 Patch 13.1. And for a frontline without dashes stridebreaker provides too much utility as an engage tool. Mathematically correct Pantheon for the win! 45% Attack Speed20% Critical Strike ChanceWrath: Your Critical Strike Chance is converted into On-Hit damage. Select from over 115 networks below to view available data about this business. With the usual builds you still deal a lot of dmg whilst also staying alive longer. 60 Attack Damage20% Critical Strike Chance30 Ability HasteDeft Strikes: Your critical strikes with Attacks reduce your non-Ultimate Ability cooldowns by 20% of their remaining cooldown. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).Champion level 9 or greater required to purchase. You can also modify the defending enemy granting a shield or change resistance stats if an appropriate effect is available. 90 Ability Power300 Health15 Ability HasteSoulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).Mythic Passive: Grants all other Legendary items 5 Ability Haste.Damaging a new champion will extend the duration of the Move Speed bonus. Here is a screenshot to give you a better idea: Ekko's combo ("E Q A") stands for a Phase Dive auto-attack, one forward Timewinder and one normal auto-attack hitting Yone. Would you like to add a comment to your vote. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Same thing as Irelia. Cannot be cast for 15 seconds while in-combat with champions. 7376 rossboomsocks rossboomsocks Each second spent in combat with champions increases your Heal and Shield Power by 7% (stacking up to 5 times).Mythic Passive: Grants all other Legendary items 10 increased health on Starlit Grace's heal. 50 Ability Power10% Heal and Shield Power100% Base Mana RegenRapids: Healing or Shielding another ally grants you both 25 - 45 Ability Power and 20 Ability Haste for 4 seconds.Strength of level-scaling effects are based on the ally's level. Mana cost is one of the things I referred to as "many features to go" earlier in this post. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. Here, we can try to get the maximum shielding possible with a single Shen ultimate. 25 Move Speed When out of combat for at least 5 seconds, increase this item's effect to 115. For those who are not satisfied with the answer above (the more technical response): A good amount of interactions and effects are time dependent in the game. Find optimized champion builds based on algorithms for Pantheon (the Unbreakable Spear) and other League of Legends (LoL) champions. The third and arguably the best pantheon skin i got. Consuming this item grants all item effects permanently and increases Smite damage to monsters. Her ult also allows you to land your like Leona. 25 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. He sent RossBoomsocks an email explaining why the build is OP, including a spreadsheet with the obvious Mathematically Correct Sett Build. He can dash through your shield to the other side. First, thank you for getting so far. Mythic Passive: Grants all other Legendary items 2% Omnivamp and 8 Ability Power. Cookie Notice 15 Ability Power40 HealthGlory: Gain 2 stacks for a champion kill or 1 stack for an assist (up to 10 stacks total). Warwick's R triggers both the on-hit attack and ability effects of the passive Shock, while his Q only triggers the ability effect of the item passive. 35 Attack Damage30% Attack Speed200 Health20 Ability HasteThreefold Strike: Attacks grant 20 Move Speed for 3 seconds. Gain 40 On-Hit for each 20% Critical Strike Chance converted.Seething Strike: Every third Attack applies your On-Hit effects twice.Wrath cannot benefit from more than 100% Critical Strike Chance. In the second title image, you can see some pretty disgusting examples. But it is really up to you. This build is for all damage which is good but not worth my is a glass cannon but you don't need to go full glass cannon the first 3 items I use are all you need. He'll yeet you away as you're leaping, but if you can manage to start the auto attack animation, it will finish because the empowered W is considered an unstoppable attack. Phone Number. This can occur up to 3 times every 30 seconds.Quest: Earn 500 gold from this item to transform it into Frostfang, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. 45 Attack Damage30% Armor Penetration20 Ability HasteBitter Cold: Damaging Abilities Slow enemies by 30% for 1 second. Find company research, competitor information, contact details & financial data for Pantheon Chemical, Inc. of Phoenix, AZ. You must be logged in to comment. Healing and bonus shielding reduced to 60% for Ranged users. Am I just bad? You also will lose all lane priority. Veigar Q stacks) for both champions. 20 Ability Power25 Magic ResistAdaptive: Killing a unit grants 0.3 Magic Resist (max 9). 55 Attack Damage20% Critical Strike Chance12 LethalityDeath and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. League of Legends, check the item set "Mathematically Correct Pantheon" for Pantheon on the Summoner's Rift with LoL Item Sets Builder (40 second cooldown). Mathematically Correct Way to Play Pantheon by NemuiKuma on DeviantArt Commission Subscription DreamUp May contain sensitive content This filter hides content that may be inappropriate for some viewers Log in to view Add to Favourites Mathematically Correct Way to Play Pantheon Published: Jun 23, 2021 By NemuiKuma Watch 0 Favourites 0 Comments At maximum strength, the bonus damage is dealt as true damage instead. Dark Pact: Gain 2% of your bonus Health as Ability Power. 225 W DEER VALLEY RD PHOENIX, AZ 85027 Get Directions (623) 780-2296. www.pantheonchemical.com . For example, a= damage, b= sustain, and c= cost. Consuming or selling a biscuit permanently grants 50 maximum Mana. Since 1995, Pantheon Chemical, Inc. has been providing Specialty Cleaning And Sanitation Preparations from Phoenix. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenCoordinated Fire: Abilities that Slow or Immobilize a champion deal 45 - 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). You do so much damage from the pen here that 6% of max health pool is practically useless, and the shield from it overlaps with your E having immunity to damage from one direction. Also easy. 80 HealthFocus: Attacks deal an additional 5 physical damage to minions.Recovery: Restores 6 Health every 5 seconds.Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Nearby large minions gain 60-135 Armor and Magic Resist and 200% increased damage to towers. 18% Attack Speed15% Critical Strike ChanceZealous: Gain 7% Move Speed. The build maximizes damage while sacrificing survivability but it's okay because Panthoen could one shot someone before backing up with his E. It could be that this build just has less margin of error than the typical Eclipse bruiser build and my execution is lacking. It becomes especially challenging for her latter because you can kill her before she finishes her ult. 40 Attack Damage20% Critical Strike Chance30 Magic ResistActive - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and also gain 50% Move Speed for 1 second (90s cooldown). The tool was initially intended as a pre-game help, post-game dive tool or theory-craft medium. For each Cursed enemy, gain 7 Magic Resist. Create and share Champion Guides and Builds. Our similar businesses nearby shows similar businesses in their industry and region based on information found in their Dun & Bradstreet Credibility Review profile. At 100 stacks, your next basic attack deals 40-120 (+1% max Health, + 3% Move Speed) magic damage to all nearby enemies (increased by 25% against minions and 175% against jungle monsters).Mythic Passive: Grants all other Legendary items 5 Ability Haste and 50 Health.
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